Delphi Study: Quality of Experience in Multimedia e-Learning - 17 Hypotheses
Saturday, September 18th, 2010Hypothesis 1
Applying conversation style texts corresponds with more intense learning for beginners.
Hypothesis 2
Using selected still images rather than streaming video can increase learning if the auditory narration quality of the original video is maintained.
Hypothesis 3
Learning materials providing a mix of different media lead to improved learning results.
Hypothesis 4
A balance of skill and challenge managed by the system corresponds with increased learning.
Hypothesis 5
A clear set of learning goals outlined by the system corresponds to improved learning.
Hypothesis 6
Providing a choice between a linear course structure and an open learning environment improves learning results.
Hypothesis 7
Ongoing system feedback about progress corresponds with more intense learning.
Hypothesis 8
High levels of interactivity of a learning environment correspond with a focus of attention on the activities in the learning environment.
Hypothesis 9
Better ease of use of the learning environment corresponds with clearer focus of attention.
Hypothesis 10
A clear increase of the resolution of videos and images leads to increase of learning.
Hypothesis 11
The sequence of the multimedia mix (first text, then video versus first video, then text) affects learning.
Hypothesis 12
Ease of use of the learning environment enables interactivity with the system.
Hypothesis 13
Increased attractiveness of a learning environment enhances flow.
Hypothesis 14
A clear set of learning goals corresponds to improved flow.
Hypothesis 15
Improvement of QoS when delivering various multimedia types can improve the flow experience.
Hypothesis 16
A more intense flow experience corresponds with improved learning results.
Hypothesis 17
A balanced skill and challenge ratio by the user and domain model of the system enhances the flow experience.